Decorator Pattern
The Decorator Pattern is a structural design pattern that allows behavior to be added to individual objects, either statically or dynamically, without affecting the behavior of other objects from the same class. This pattern is particularly useful for adhering to the Single Responsibility Principle by allowing functionality to be divided between classes with unique areas of concern.
Usage Scenarios
The Decorator Pattern is highly versatile and can be used in various scenarios where dynamic behavior modification of objects is required without altering their structure. Here are some common usage scenarios:
- Adding Responsibilities to Objects Dynamically: When you need to add responsibilities to individual objects, not to an entire class, and you want to retain the ability to add or remove these responsibilities at runtime.
- Extending Functionality: When subclassing is impractical, and you need to extend functionality. The Decorator Pattern allows you to add functionalities to objects without altering their class definitions.
- Combining Behaviors: When you need to combine multiple behaviors in various ways. The Decorator Pattern allows you to stack multiple decorators to achieve the desired combination of behaviors.
- Adhering to the Single Responsibility Principle: When you want to adhere to the Single Responsibility Principle by dividing a class into several classes, each handling a specific responsibility.
- Reducing Class Hierarchy: When a system involves a large number of classes with different combinations of behaviors, using the Decorator Pattern can reduce the complexity of the class hierarchy.
- Enhancing Existing Classes in a Flexible Way: When you need to add functionality to a class but can't modify it directly, perhaps because it comes from a third-party library or is part of a legacy system.
- Improving Code Maintainability and Reusability: When you want to improve the maintainability and reusability of your code by encapsulating different behaviors in separate classes.
Key Concepts
- Component Interface: Defines the contract for both concrete components and decorators.
- Concrete Component: The primary object that can be dynamically wrapped.
- Decorator: Abstract class that holds a reference to a component and implements the component interface.
- Concrete Decorators: Extend the decorator class to add specific behaviors.
- Transparency and Flexibility: Allows for seamless behavior extension and combination at runtime.