Design Patterns

Design Patterns

Design patterns in C# (and in general, software development) are reusable solutions to common problems that software developers face during the design of applications or systems. They represent best practices that have evolved over time and provide a proven way to tackle specific problems within a given context.

Categories of Design Patterns

Design patterns are typically categorized into three types:

  1. Creational Patterns: These patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic form of object creation could result in design problems or added complexity to the design. Creational design patterns solve this problem by controlling the object creation process.
  2. Structural Patterns: These patterns deal with object composition or how objects and classes are composed to form larger structures. They help ensure that if one part of a system changes, the entire system doesn’t need to change.
  3. Behavioral Patterns: These patterns are concerned with object interaction and responsibility. They help in defining how objects communicate with each other and how responsibilities are assigned among objects.

Here is a comprehensive list of design patterns commonly used in C#: